Wheelie Big and Small

GMTK 2024 jam entry, an endless runner built to scale. 


How to play

Just another endless runner? Well, hold onto your unicycle seat - because this one has a funky twist.  Your player's size is tied to your speed. Go faster to make it over sparsely slatted bridges, but slow down to fit inside tunnels and cross speed bumps. Size matters!

Reach the next checkpoint in time to get a time boost, and see how far you can push your high score!

Controls: 

  • Up arrow/w to accelerate and get BIGGER
  • Down arrow/s to slow down and get SMALLER
  • Left arrow/a and right arrow/d to steer left/right
  • Esc to end your run to retry

Obstacles/interactions:

  • Avoid cars by swerving aside - or get small enough to fit under!
  • Go fast to get over slatted bridge
  • Go slow to fit under overpass
  • Go slow to fit between the slit of death
  • Use speed bumps to slow down, and MrDonut to speed up
  • Go fast to reach the next checkpoint in time!

Team

  • Felix - character modeling
  • TheDuckCow (Patrick W. Crawford) - coding, animation, project plan
  • ogbog (Oscar ) - 3D art
  • robocognito (Sean Siem) - 3D art
  • vertenflow (Joseph Masaki) - shading, modeling, peer programmer
  • arthifact(Isaac Alonso) - coding

Credits

  • Godot Road Generator (also made by TheDuckCow) (link)
  • 8-bit Memphis Patterns Pack (link)
  • Everything else created by the team, including shaders, models, and animations
Updated 8 days ago
Published 27 days ago
StatusPrototype
PlatformsHTML5
AuthorsPatrick W. Crawford, Joseph Masaki
GenreAction
TagsEndless Runner, infinite-runner

Download

Download
2024-08-19 build4.zip 14 MB
Download
Gamejam submission 14 MB
Download
2024-08-31 build1.zip 14 MB

Comments

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I made the characters       

:D

And you did a fantastic job, they really helped pull together the Memphis group design aesthetic!

Best I could do was 783.4, took a while to get used to the controls and the concept that going faster makes your vehicle larger.

Thanks for playing! It’s definitely a bit of a challenge, and I definitely won’t claim that we got the perfect balance of speeding up / down during the timeframe. But 783.4, that’s still pretty good!